![]() VISUALSĬoming from a background where I played RollerCoaster Tycoon 3, the visual update to Planet Coaster is just insane. And so I found it pretty boring after a while. But it doesn’t have the heart or the bite that I want my games to have. I know it because Planet Coaster is a happy monster of a game. Some people will see this game and know that it’s the most exciting management sim they’ve played in years. Small decisions that need to be made across twenty different fronts within the theme park. It’s this big bubbling stew of analysis paralysis. Something with a great story that pulls me in.Īnd Planet Coaster is not really any of those things-for me. Something that engages me and thrills me. Where I am in my life, I want games to be relaxing or immersive. If I could convince you of anything, it’s the sheer scope of the game. And then there is also a way to connect with the Planet Coaster community at large and discover all of the wonderful things that they’ve made. Go forth and build the park of your dreams. The Sandbox mode is perfect for the creative artist in you. Career mode is full of challenges that scale from beginner to expert. The different game modes provide a lot of opportunities for enterprising players. Planet Coaster makes it easy to save the progress of a park and switch to something else. It’s all there, categorized into different places so that you can get started on whatever project you need to improve the park.Īnd if one thing starts to bore you, jump to the next. You’ll be the master of tabs by the end of this game. It works well, but there is still a lot to process. This is a console edition where Frontier Developments has translated the PC game into something that makes sense on a different platform with a controller. Riding a rollercoaster in the first-person view allows you to see if the ride is working and how fun (or not fun) it is for guests. Diving into a guest’s mind shares their experience in the park. Fast-forwarding helps you push through a slow patch of steady but small profit growth. Pausing the game gives you a breather to assess the situation. Thankfully, the game’s mechanics give you the right tools to get the job done. And you need to do all of this at the same time. ![]() You need rides and other attractions that boost the park's value. You need scenery that makes rides inviting and queues more sufferable. You need to adjust prices for food, drink, and rides-as well as the park entrance- in order to make a profit without upsetting the guests. You need to manage the monthly costs of salaries, ride upkeep, and other maintenance costs. You want your employees to work enough to keep them busy but not enough to burn them out. You want guests to come in, spend a lot of money, stay happy, remain in the park for a long time, and finish their time as satisfied as possible. The core concept of the game is rather simple but it’s the implementation of that mission that gets sticky and detail-oriented. ![]()
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